![]() ![]() Instantly kill target below 20% Vitality. Target is killed instantly if below 20% Vitality. Damage is doubled if you are sneaking or invisible. Whirl into a barrage of 5 stabs, each dealing 65% damage.įling a dagger at every enemy around you, dealing 125% physical damage. The stats of the summons will depend on caster level and Summoning ability. The bomber can explode, dealing fire damage and producing a fire surface. Summon a mechanical bomber at the target point. Sets Bleeding if enemy has no Physical Armour.ĭeal 100% damage and set Atrophy: your target can't use weapons or weapon skills anymore.ĭagger attack that deals 110% damage and sets Bleeding and Fear on target character. Pierce the enemy's Physical Armour and directly deals 100% piercing damage. When they try to move, they will take piercing damage. Silence target.ĭeal 100% damage to target character. Can backstab!ĭagger attack that deals 150% damage and sets Decay and Diseased.ĭestroy Magic Armour on target character. Throw a knife at your opponent, dealing 85% damage. ![]() Jump over the enemy, landing behind their back and backstabbing them for 70% physical damage.ĭestroys Magic Armour and then tries to set Sleeping. ![]() Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost. Using lone wolf and +2 speed daggers (crafted at lvl11) really helps with the AP requirements and as you go in solo anyway, lone wolf is a perfect match :).Gain 2 Action Points immediately, but lose 2 Action Points next turn. In any case, you can always port out, wait for your cooldowns to come off and give it another go. Is this cheesy? Hell yea, it abuses every single game mechanic they game to the scoundrel, but it's fun and really strong!Ĭharmed and crawling infestation might fail, but soulsap (-5 bodybuilding) helps a lot with that. Wait 5 turns for Adrenaline come off cooldown and backstab the weakest enemy to the death. Then go lower willpower -> soulsap -> adrenaline -> crawling infestation -> walk in the shadows (needs at least 17max and 10 turn action points) and watch the next one die. Go in to the fight with rapture (charm) and go invis (the aero version) and the camp will kill the charmed guy. You can play a cheesy scoundrel way and solo whole camps with it. I'm a few years late to the party, but I think crawling infestation is a really awesome scoundrel skill. It should do a LOT more damage for being a single-target master skill Then you examine him to get his exact health and the second it drops under 20 your scoundrel pops out and drops him like a bad habit with all the saved up AP he has from chilling out being invisible. You then spend your points to do whatever you can before going invisible (summon a bomb, ignore surfaces, whatever may be relevant to make use of your current AP) then you flank him once invisible and just kind of hang out, letting your other people hit him down to 20%, which, with some bosses, is still a pretty stupidly high number when you take their damage resistances into account. You have a meaty boss at half health and your scoundrel's turn comes up. Originally posted by Ssenkrad_II:Coup De Gra is actually worse, massive MASSIVE AP unless you are a level 5 scoundrel (and why would you be? The scoundrel master level skills are terrible, why would you blow through five whole points for just one more crappy master level scoundrel skill?) and only works on <20%? Needs to be 50% before I would even bat an eye at it as everyone can be dropped in 1-2 hits post level 15 anywaysĬoup De Grace, like a lot of things in TBS games, requires planning. Then again, I'm sure someone can make dagger Scoundrels work, just by always going invisible, mixing in Air magic with Scoundrel to just always be invisibile twice per battle for up to 8 turns or so or whatever it is, to allow things to just work (like Crawling Infestation, Wind up Toy, etc). I'm sure someone out there makes this work, by infecting someone, going invisible for 5 turns and waiting for all enemies to burst with a spider from a couple of Scoundrels. Realstically most of the Scoundrel branch is easily the worst of all in the entire list of skills for a character to invest in. If you wanted a summon well you could have just cast one (Decapitator, Elemental, etc). The main battle is over by then most likely. Crawling Infestation is definitely one of those "flavor" skills that doesn't live up to the hype of being a Master skill, nor any decent skill really. Hrm, talking about most Scoundrel skills is basically talking about woefully underpowered skills basically. ![]()
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